Virtual Reality (VR) Headsets Market Size and Share - Global Industry Insights, Trends, Outlook, and Opportunity Analysis, 2018-2026
Virtual reality headset have a stereoscopic
head-mounted display, which provides realistic images separately for
each eye, stereo sound, and sensors for head motion tracing. Sensors
used for head motion tracking are gyroscopes, accelerometers, and
structured light systems, among others. Moreover, virtual reality
headsets also comprises sensors for eye tracing and gaming
controller.
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Virtual reality helps enables users to interact
with virtual environment with the help of virtual reality content
including movies, videos games or a previously recorded 360-degree VR
environment. Virtual reality has various applications from aiding in
providing a virtual tour of the house to prospect buyers, to watching
a football game in immersive augmented reality or interacting with
doctors remotely. This is expected to aid in growth of virtual
reality industry, in turn increasing demand for virtual reality
headset devices.
Increasing demand for smartphones is one
of the major driving factors for the market growth
Major factors expected to propel growth of the
global VR headsets market is proliferation of mobile devices
specifically smartphones, as most VR headsets rely on the smartphone
to display content and use various specially developed apps for the
same. For instance, Matterport VR Showcase is a virtual reality app
compatible with Samsung Galaxy series (Android Kitkat 4.4+) and
Oculus Gear VR app needs to be installed on the device. According to
Coherent Market Insights analysis, share of headset installed base of
Samsung gear VR was around 16.3% globally, and the share of mobile
phone based VR headsets were about 87% globally, in 2016. Over 2.56
billion smartphone users were reported worldwide in 2016. Hence, the
increasing smartphone sales are further increasing the growth of VR
headsets market.
Proliferation of digital entertainment and
media segment is expected to drive growth of the global virtual
reality headsets market
Increasing utilization of digital entertainment
and digital media is expected to accelerate global market growth. For
example, film producers, professional sports leagues and associations
are increasingly adopting virtual reality technology, in order to
increase their customer base. For example, in 2015, the NBA Golden
State Warriors experimented with NextVR technology to stream their
regular-session for individuals using Samsung Gear headsets.
Furthermore, music and adult entertainment segments are also adopting
virtual reality technology to produce 3D contents, which is expected
to increase their viewers’ base. Moreover, on-demand series
providers are also adopting virtual reality technology, in order to
enhance consumer experience. For example, in 2016, HBO provides
virtual reality 360 degree content for famous series, Game of
Thrones. Therefore, increasing demand for virtual reality technology
is expected to propel growth of virtual reality headsets market in
digital entertainment and media sector.
Increasing adoption of virtual reality
headsets in military and defense sector is expected to be another
factor for growth of the market
Demand for virtual reality headsets in military
and other scientific application is increasing significantly and is a
key factor expected to boost growth of the global virtual reality
headsets market. This is attributed to rising need for improvement of
mental and physical training program, which includes combat training,
flight simulation, battlefield simulation, and vehicle simulation
among others. It aids in providing better training experience to the
soldiers. For instance, the United States Department of Defense
adopted virtual and augmented reality to reduce its training budget.
According to the U.S. Navy, it is expected to invest US$ 6 billion to
US$ 6.12 billion per year for training and simulation purpose from
2016 to 2021 for virtual reality. This is, in turn, expected to aid
in growth of the market over the forecast period.
Virtual Reality Headsets Market Taxonomy
On the basis of headset type, the global virtual
reality headsets market is segmented into:
-
Handheld
-
Smartphones Enabled
-
PC-connected
On the basis of component, the global virtual
reality headsets market is segmented into:
-
Head-mounted display
-
Stereo sound system
-
Head motion tracking sensor
-
Controllers
-
Display screen
On the basis of application, the global virtual
reality headsets market is segmented into:
-
Consumer Electronics
-
Healthcare
-
Games & Entertainment
-
Automobile
-
Education
-
Real Estate
-
Military
Virtual Reality Headsets Market: Regional
Insights
The global virtual reality headsets market is
segmented on the basis of regions into North America, Europe, Asia
Pacific, Latin America, the Middle East, and Africa. The North
America region held the dominant position in the market in 2016 and
is projected to retain its dominance throughout the forecast period.
The U.S. and Canada are major economies driving the growth of virtual
reality content creation market in this region. High adoption of
novel technologies such as virtual reality and prevalent of video
gaming culture in the region especially in the U.S. have driven the
growth of virtual reality content creation market. According to
Coherent Market Insights analysis, the U.S. virtual reality video
market was valued approximately US$ 122.8 million and the virtual
reality gaming revenue was valued about US$ 276.3 million in 2016.
Virtual Reality Headsets Market:
Competitive Background
Major players operating in the global virtual
reality headsets market are Sony Corporation, Samsung electronics
Ltd., HTC Corporation, Google, Inc., Microsoft Corporation, LG
Electronics, Inc., Avegant Corporation, Facebook, Fove, Inc., and
Oculus VR, LLC.
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