Game Engines Market - Size, Share, Outlook, and Opportunity Analysis, 2018 – 2026
Game engine is a primary software of a computer
game or video game. The software is used to create and develop video
games for consoles, mobile devices, and personal computers. Game
developers use 2D- or 3D-based game engine software to plan and code
the game quickly and easily. Important functions of game engines
include, scripting, sound, animation, Artificial Intelligence,
collision detection, physics engine, and memory management. Game
engines are a medium to develop a game and to have full control
and command over the game and game settings. Game engines also save a
considerable amount of time by offering several preset modules,
libraries, effects, and tools.
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The global game engines market was valued
at US$ 1,717.2 million in 2017 and is
expected to reach US$ 4,186.9 million by
2026, exhibiting a CAGR of 10.6% between 2017 and 2026.
Factors Driving Growth of the Global Game
Engines Market
Growing gaming industry is expected to drive
growth of the global game engines market. Moreover, increasing number
of mobile gamming applications is also expected to boost growth of
the market. For instance, according to Coherent Market Insights’
analysis, the global mobile gaming industry generated revenue of US$
55.8 billion in 2017 and is projected to reach US$ 107 billion by
2021. Moreover, increasing app store spending by consumers is
expected to drive growth of the game engines market. According to
Coherent Market Insights’ analysis, user expenditure on apps stores
worldwide is expected to reach US$ 106 billion by 2018 and over
US$ 156 billion by 2022. Furthermore, improved infrastructure such as
better broadband and Wi-Fi connection, advanced graphics, and
improved computing power at lower costs are some of the factors
expected to fuel growth of the global game engines market.
Game Engines Market: Regional Insight
On the basis of region, game engines market is
segmented into North America, Europe, Asia Pacific, Latin America,
Middle East, and Africa. Asia Pacific game engines market is
projected to account for the highest market share in 2017. China,
Korea, India, and South East Asia are major growth engines in Asia
Pacific. According to Coherent Market Insights’ analysis, app
downloads are expected to increase by 45% to reach US$ 258.2
billion during 2019-2022, globally. Major contribution for this
growth is from economies such as China, India, Japan, Indonesia, and
Vietnam. According to Coherent Market insights’ analysis, China is
the largest mobile app market worldwide and accounts for around 40%
of the global market in terms of value in 2018.
Key Players in the Global Game Engines
Market
According to Harvard Business School, Unity
Technologies held dominant position in the global game engines
market, with around 42-45% share of the global game engines market in
2017 by value. Other prominent players in the market include, Chukong
Technologies, Valve Corporation, The Game Creators Ltd.,
Leadwerks Software, Epic Games, Inc., CRYTEK, YoYo Games Ltd,
Marmalade Game Studio Ltd., Idea Fabrik, PLC., SONY INDIA,
Amazon.com, Inc., GameSalad Inc., Scirra Ltd, Corona Labs Inc.,
GarageGames.com, Silicon Studio Corp., Briar Wallace/Blender
Foundation (Organization), Mario Zechner (Personal), Godot Engine
(Community developed), and the OGRE Team (Organization).
Game Engines Market: Taxonomy
By Product Type
-
3D Game Engines
-
5D Game Engines
-
2D Game Engines
By End User
-
PC Games
-
Mobile Games
-
TV Games
-
Others (console games and video games)
By Region
-
North America
-
Europe
-
Asia Pacific
-
Latin America
-
Middle East
-
Africa
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